In this case you'll get the highest quality soundtrack of the game.Your IP address has been temporarily blocked due to a large number of HTTP requests. I extracted WAV files directly from the game's files (CSBs), then I converted the WAVs directly into MP3s (320kbps CBR, Stereo) for highest quality possible. This way I got 3-5 minutes long tracks, where the looping part gets repeated 3 times. Every MP3 have this build: Starting part + looping part + looping part + looping part (starting part and a looping part which gets repeated until the match is over) If we have like a 10 minutes long match, the game will play: Starting part, then keeps repeating/looping the 1-2 minutes long WAV until the match ends.ĮVERY BGM in the game has the same build. The first WAV we get, gets played once the song itself started, and then the second WAV file goes to infinite loop until the match ends. When we actually play the game, and a BGM starts to play, we hear that: Starting part, looping part, looping part, looping part.etc. We get a 10-30 seconds long WAV file, a kinda like 'starting part', and we get a 1-2 minutes long WAV file, a kinda like 'looping part'. Steam/SteamApps/common/Super Street Fighter IV - Arcade Edition/dlc/03_character_free/battle/sound/bgmĪfter I extracted WAV files from CSB files, I saw: we get 2 WAVs from each CSB file. Steam/SteamApps/common/Super Street Fighter IV - Arcade Edition/resource/ui/sound/bgmĪnd a folder containing the theme songs of the characters from AE update (Yun, Yang, Evil Ryu, Oni): Steam/SteamApps/common/Super Street Fighter IV - Arcade Edition/resource/battle/sound/bgmĪ folder containing the music of menus (main menu, character select, etc.): There are 3 folders in the game's files, containing BGM:Ī folder containing the theme songs of SSF4's characters and stages: I used that to extract WAV files from CSBs. However, a very smart and clever hacker (named Goshanes) was able to solve the coding of these files, and was able to create a little program, which can be used to extract WAV files from CSB files, therefore they can be converted into MP3 files, which you can play anywhere. What does that mean? That means if you just want to extract the BGM from the game's files, you'll be unable to do so. As I told you: it is unavailable BY DEFAULT. It's Capcom's very own extension, it cannot be played with any player. BUT, it is unavailable by default, because every BGM in the game is in SF4 engine's sound extension, CSB (.csb), which is unsupported by every media player available. As far as I know, many players really like the game's music/soundtrack.
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